UX Writing - Principal User Journey

Content and UX design for a marketplace app.

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As a student with UX Writing Hub’s Academy, the premier and final project was creating a fictional digital product using the content-first approach and provide several UX writing deliverables.


 

Overview

Life’s Lemons is an e-commerce marketplace and sharing app that aims to reduce surplus food waste and connect people to all things local.

See the full project brief and copy rationale here: Life's Lemons Copy Docs

 
 
 
 
 

Scope

Aside from just coming up with a fictional product, I was tasked with completing this project in three comprehensive phases:

  1. UX Research (3 weeks)

  2. Content-First Design (4 weeks)

  3. Testing + Optimization (2 weeks)

Due to the nature of this large project, collaborating with external participants during each phase of the project’s lifecycle helped to guide the project through to completion.

  • My role: UX Writer

  • Stakeholders: UX writing mentor, UX Writing Hub, me (as this is my product)

  • Deliverables

    • UX research (plan and final report)

    • Card sorting product features

    • Mini content style guide

    • User journey map

    • Several product screens (journey+ more), +1 iteration

    • User testing and findings

  • Timeline: 9 weeks total

  • Tools used: Figma, Miro, Airtable, Notion, Google Docs

Initially, starting a project from scratch seemed daunting. Yet, it was also very exciting because I had the freedom to design something from the ground up, which allowed this project to have endless room for interpretation, flexibility, and creativity.

Thinking big picture, I had so many questions:

  • What type of digital product would I create?

  • What research would be needed?

  • What would the principal user journey be?

  • How would I test the copy?

But first things first.

Hypothesis

Creating an app solely on sharing surplus homegrown produce or home-baked or other goods was limiting. By nestling that “sharing” part in a marketplace app, it would be more relevant and palatable for general consumers.

Challenges

Not having prior experience designing product screens for an entire user journey. Yet, I knew it would be a fun challenge. To overcome this personal challenge, I put to use the knowledge I learned in the course, reached out to colleagues, asked questions, and made decisions based on research and testing.

Problem

My grandparents’ orchard often had surplus produce (lemons, oranges, and avocados) that went to waste because we didn’t have an easy or obvious way to share them. But “people with surplus backyard produce” would be too narrow of a niche for a marketplace app.

So, by focusing on the “sharing with neighbors” and “community” aspects of this, the app would aim to get people to share more, waste less, and connect people to buy and sell locally made or sourced goods.

UX Research

Part I

For this research phase, I used a variety of UX research methods to help me better understand the needs and goals of the end user and thoroughly develop an understanding of the market/industry I’m writing for.

The final research findings in the slideshow below contain the most important information. For a more in-depth look at my work, please use the links provided.

Include market research and competitor analysis key takeaways below.

Deliverables

  1. Research Plan

  2. Research Findings (in slideshow below)

UX Research: Key Takeaways

Conversation Mining

  • Buyers, sellers, and sharers all want a marketplace that is easy to use and straightforward.

  • This audience rates customer service as very important and doesn’t want to be just another ticket number.

  • Users want to be reassured about safety for food sharing and free item pick-up arrangements.

  • Ensure that rules for sellers are fair to buyers. Many upset buyers want sellers to be held accountable for not shipping items or have the app look into preventing scams or fraud.

  • Sellers want a fair fee structure that works for their business.

Competitor Analysis

  • TooGood2Go: collects excess food from restaurants and offers it at a discount for its member

  • Imperfect Foods: a subscription service that delivers fresh/seasonal produce and pantry staples made imperfectly and not good enough to sell in grocery stores. Eye-catching, friendly, and fun design.

  • Olio: a sharing app that started with food but later included household items.

  • GumTree: Australia's free marketplace to buy things locally (for Aussies). Find cars, furniture, electronics, jobs, real estate & more for sale across Australia.

  • Sprouts: a supermarket chain that focuses on local growers and small sellers, playing up the idea of small-town life and community in a clever and engaging way on their website.

Content-First Design

Part II

Before drafting copy, I needed to perform card sorting to determine what features the app would have. I also needed to map the principal user journey of a new Life’s Lemons user to help design the conversation. Using the pain points and other data gathered in the research phase, I was then able to start writing.

To keep things short, I’ve only included the user journey map and first iteration user flow screens below.

Deliverables

  • Card sorting product features

  • Mini content style guide

  • User journey map

  • 1st iteration screens of the principal user journey

Life’s Lemons: User Journey Map

Life’s Lemons: Product Screens

Testing & Optimization

Part III

Before drafting a word of copy, I needed to perform card sorting to determine what features the app would have. I also needed to map the principal user journey of a new Life’s Lemons user to help design the conversation. Using the pain points and other data gathered in the research phase, I was then able to start writing.

To keep things short, I’ve only included the user journey map and first iteration user flow screens below.

Deliverables

  • 2nd iteration of screens

  • Perform user testing

  • Analyze findings to determine how to best organize the onboarding flow

Life’s Lemons: User Testing

Process

Analyze research -> Card sorting to select app features -> Mini-Content Style Guide -> User Journey -> Ideate and write drafts -> Play with layout and content design -> Design mockups -> Submit deliverables to mentor

Approach

  • After product research and conversation mining, I created user journey map to gauge user feelings and related insights to highlight their desires and pain points to help improve the onboarding messaging by being relevant, engaging, and timely.

  • I redesigned the entire onboarding flow in an approachable and friendly tone that creates a sense of community and prioritizes user engagement by using progressive onboarding techniques that display important and relevant information necessary for both the user and the company.

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